StarCraft improved upon its predecessor Warcraft II, which showcased two incredibly very similar playable factions, by introducing asymmetry amongst the units and technologies accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-known 1996 SSI launch War Wind. The unit kinds https://jaidend9505.mdkblog.com/35558265/a-review-of-starcraft